If there were ever a city that can’t catch a break in the Forgotten Realms it would have to be Saradush. For the last 100 years it’s the city that has seemingly been constantly either under siege or caught up in a civil war. Review of Sources Lands of Intrigue and the 4th edition campaignContinue reading “Saradush: A City Under Siege”
Author Archives: DnD Detective
Zazesspur: The Other Former Capital of Tethyr
The title of this is in reference to the fact that I’m not sure what the functional difference is between an old bureaucratic centre for a nation’s royalty (Saradush) and it’s former capital (Zazesspur). These seem so similar in terms of their roles. Especially given that it is a monarchy and it has been forContinue reading “Zazesspur: The Other Former Capital of Tethyr”
Amruthar: A City Surrounded by Thay
Imagine if you will a seemingly independent city surrounded militarily by a hostile, authoritarian, tyrannical power controlled by a cabal of powerful wizards. Seems pretty far fetched right? Well if you can break from this unheard of reality for a moment then you have for yourself an understanding of what life must be for theContinue reading “Amruthar: A City Surrounded by Thay”
Trademeet: The City of Merchant’s Peace
Review of Sources The only sources for Trademeet that I could find are Empires of the Sands, Lands of Intrigue, and the Baldur’s Gate 2: Shadows of Amn video game. Rather than focus on the content of the game (which honestly borrows a lot from the book) I’m just going to look over Empires ofContinue reading “Trademeet: The City of Merchant’s Peace”
Candlekeep: Making Libraries Fun
The Fortress of Candlekeep is perhaps best known by a lot of people as being the starting point of Baldur’s Gate 1. Yet in that game (including in the 6th chapter of that game when you return) what you experience is only a small morsel of what has been written about it. Review of theContinue reading “Candlekeep: Making Libraries Fun”
The Sewers of Baldur’s Gate
Many a wary traveller through Baldur’s Gate has asked themselves “what doth live beneath this fair city?” and “Where doth it’s sewers go?” The even more enlightened have questioned “who built and maintains these sewers?” Today I provide answers to these burning questions (while not covering my overuse and misuse of the word doth) asContinue reading “The Sewers of Baldur’s Gate”
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How did Waterdeep’s population explode from 132,000 in 1372 DR to 2 million in only about 120 years?
The obvious answer is because Wizards of the Coast wanted it that way, but within this fictional world what could have caused this massive population increase? Let’s explore. Greater access to magic and food? If anything in earlier editions magic was even more powerful, and knowledge of making magic items (for things like creating food) wasContinue reading “How did Waterdeep’s population explode from 132,000 in 1372 DR to 2 million in only about 120 years?”